Warrior Dungeon Run Class Guide (2024)

Last updated on Jan 04, 2018 at 14:03by Kat15 comments

This guide is designed to aid you in your Kobolds and Catacombs DungeonRuns. It goes into great detail about Treasure rewards and Card Buckets tohelp you make the most optimal choices when forging your Dungeon Run deck.

1.

Introduction

As a Warrior you will begin your Dungeon Run with a deck that consists of thefollowing 10 cards:

Warrior CardsNeutral Cards
  • Warbot
  • Cruel Taskmaster
  • Heroic Strike
  • Bash
  • Fiery War Axe
  • Brawl
  • Amani Berserker
  • Hired Gun
  • Raging Worgen
  • Dread Corsair

2.

Treasures

After defeating the 1st, 3rd, 5th, and 7th boss of the dungeon run, you willeither get to choose 1 of 3 random powerful Treasure cards that you can addto your deck, or 1 of 3 powerful passive effects that will benefit you forthe duration of the Dungeon Run.

The tables below contain a list of all the possible Treasures and Passiveeffects available and give them ageneral rating as to how good they are for the Warrior class. Thecomments give further details as to how and why the Treasures are good inaddition to some of the Card Buckets that they have good synergies with.

2.1.

Treasure Cards

TreasureRatingComments
Bag of StuffingExcellentHaving a full hand of cards provides you with a lot more options andhelps you draw into other powerful Treasures. It is works well withKhadgar's Scrying Orb and Boots of Haste and has excellent synergywith low-Cost cards such as those found in the Pirates card bucket.
Boots of HasteExcellentBoots of Haste is excellent for any deck and allows you to flood theboard for quick wins. It is even more powerful in slower and is excellent incombination with minions from Legendary or Dragon Heart buckets.
Wondrous WandExcellentWondrous Wand is an excellent Tempo tool that gains the most with cardbuckets containing expensive cards such as Legendary and Dragon Heart.
Bag of CoinsGoodBag of Coins is a good tempo tool to rush out minions and has greatsynergy with the Legendary card bucket.
Horn of CenariusGoodHorn of Cenarius provides a huge burst of tempo in any deck. This isespecially powerful with the Legendary and Taunt buckets.
Loyal SidekickGoodLoyal Sidekick is a powerful tempo tool that gains strength as youprogress in your Dungeon Run. If played early it can win games very quicklyby itself.
Mask of MimicryGoodMask of Mimicry provides a huge boost in resources and is especiallyuseful with aggressive card buckets such as Pirates or Dragon Heart that canempty their hand quickly. As it only fills your hand with copies of aspecific minion, it is much less flexible than Bag of Stuffing.
Portable ForgeGoodAccessing a Legendary weapon for just 1 Mana is powerful andhas options to suit all decks. However, as Warrior already has access to somany powerful weapons, many of the choices will stop any further weaponsbeing played.
Primordial WandGoodPrimordial Wand is an incredibly powerful tool for the final bosses,allowing you turn any minion into a huge source of damage through Windfuryand Attack Adaptations.
Shifting HourglassGoodShifting Hourglass is a powerful Treasure against later bosses thatallows you to take consecutive turns to allow your minions to attack for hugeamounts of damage.
Wand of DisintegrationGoodWand of Disintegration provides a cheap and powerful board clear that canhelp preserve your board when ahead, or allow you to get back into the gameif you fall behind.
Amulet of DominationAverageAmulet of Domination functions as a 2-Cost Mind Control, which isunderwhelming compared to other Treasures. Although it also adds a minion toyour dungeon deck, it is a negligible effect as any minion copied islikely to be of similar strength to the cards in your deck.
Archmage StaffAverageArchmage Staff is a consistent source of Mage spells that can be usedthroughout the game. However, it is much weaker in Warrior than other classesas it prevents any further weapons from being played.
Blade of Quel'DelarAverageBlade of Quel'Delar is a great removal tool for early-game tempo, howeverit can be quite underwhelming as Warrior already has access to many powerfulweapons.
Dr. Boom's BoomboxAverageDr Boom's Boombox is great for contesting the board and works well withCaptured Flag and Totem of the Dead.
Embers of RagnarosAverageEmbers of Ragnaros is a reasonable removal tool and source of burndamage, but it is greatly hindered by the randomness of the targets.
Golden KoboldAverageGolden Kobold is weaker than it appears. As there are many poor Legendaryminions available, replacing your hand with Legendary minions will not bevery beneficial most of the time. As a result, Golden Kobold should mainly beconsidered purely based on the fact is a 6/6 minion for 3 Mana.
Gloves of MuggingAverageGloves of Mugging is a good tool for slowing down bosses, but as mostbosses use fairly weak cards the cards stolen provide minimal value.
Greedy PickaxeAverageGreedy Pickaxe is an excellent source of Mana Crystals an reasonableremoval tool if drawn early, however it is a very underwhelming card whendrawn in the late-game.
Magic MirrorAverageMagic Mirror is very similar in value Amulet of Domination.Although it loses the Mind Control effect, the fact it can targetfriendly minions allows you to fill your deck with additional copies of yourmost powerful minions.
Orb of DestructionAverageOrb of Destruction is a good tool for slowing down opponents, but offerslittle value against final bosses which start with 2 additional Mana.
Party PortalAverageMost Warrior decks use a small number of spells, which takes away a lot ofthe potential value that can be gained from Party Portal.
Portable Ice WallAveragePortable Ice Wall is a good defensive minion, but is incrediblyvulnerable to hard removal.
THE CANDLEAverageTHE CANDLE is an efficient removal that can get multiple uses per game.
Vorpal DaggerAverageVorpal Dagger is a good removal tool for any type of deck that can beused protect your board.
Wax RagerAverageWax Rager is a resilient minion that offers a consistent 5 damage perturn. It is can be incredibly powerful if you have also picked upTotem of the Dead.
WishAverageWish is an excellent card at saving games that are otherwise lost,however most fights will be over before you reach 10 Mana to play it.
Aleatoric CubeBadAlthough the permanent discount on cards is nice, shuffling both deckstogether dilutes the synergies within your deck in addition to potentiallygiving your other Treasure cards to your opponent.
Hilt of Quel'DelarBadHilt of Quel'Delar provides a small boost in tempo but is quite weak asfar as Treasures go. It is only worth considering if you also haveBlade of Quel'Delar and wish to assemble Quel'Delar.
Rod of RoastingBadRod of Roasting is a fun Treasure that comes down to luck. It is onlyworth considering as a fun combination with Potion of Vitality.
Scroll of ConfusionBadScroll of Confusion will even out the board on average, but therandomness of the effect makes it incredibly volatile compared to boardclears like THE CANDLE.

2.2.

Passive Treasures

TreasureRatingComments
Captured FlagExcellentCaptured Flag provides a good boost in tempo for all deck types, it isespecially good with card buckets containing cheap minions such as Piratesand Berserker.
Crystal GemExcellentCrystal Gem provides a strong boost in early-game tempo, allowing you toexplode onto the board faster, which is great for any deck.
Cloak of InvisibilityGoodCloak of Invisibility removes the ability for bosses to remove yourminions outside of AoE effects. It works well in with aggressive card bucketslike Pirates and Berserker.
Grommash's ArmguardsGoodGrommash's Armguards is a great choice for Warrior and provides easyaccess to powerful weapons like Gorehowl and Arcanite Reaper.
Scepter of SummoningGoodSceptre of Summoning if a great choice in combination with card bucketswith expensive minions such as Legendary and Taunt.
Small BackpacksGoodSmall Backpacks is a good choice to provide additional fuel foraggressive decks and works well with the Pirates and Dragon Heart card buckets,but it pales in comparison to Bag of Stuffing.
Battle TotemAverageBattle Totem can be a strong pick if you invest heavily into the DragonHeart card bucket to take advantage of the many powerful Battlecry effectsavailable.
Khadgar's Scrying OrbAverageKhadgar's Scrying Orb offers reasonable value in slower Warrior decksthat utilise the powerful removal spells available in the Smash and EverybodyHurts card buckets.
Mysterious TomeAverageMysterious Tome offers a good boost to early-game tempo, but it islargely unpredictable due to offering Secrets from all classes.
Robe of the MagiAverageRobe of the Magi can provide a huge boost to the removal potential ofspells like Whirlwind, however as this effect also damages friendlyminions, the Treasure is only worth considering in very slow Control Warriordecks.
Glyph of WardingBadAs bosses get most of their value from their Hero Powers, increasing thecost of their minions has minimal effect.
Justicar's RingBadJusicar's Ring can provide easy activators for cards likeShield Slam, however asthe Warrior Hero Power offers very little valuein Dungeon Runs it is almostn ever worth picking the this Treasure.
Potion of VitalityBadPotion of Vitality offers no real value as should aim to be in control ofall encounters and therefore take minimal damage to your Hero. It is onlyworth considering as a fun combination with Rod of Roasting.
Totem of the DeadBadWarrior has access to very few strong Deathrattle minions that get anyreal benefit from Totem of the Dead.

3.

Card Buckets

After you defeat each boss, you will be offered a choice of 3 different cardbuckets that you can add to your deck. Each bucket contains 3 cards that fit acertain theme and will help shape your deck in different ways.

The table below contains a list of all the possible Warrior card bucketsand gives a general rating as to how good each card bucket is on average.The comments section contains further details of each bucket and when to choosethem.

BucketRatingComments
WeaponsExcellentWeapons are a core part for any Warrior decks so you should and pick up 1or 2 copies of the bucket to get powerful additions such as Gorehowl,Death's Bite, and Arcanite Reaper.
BerserkerGoodBerserker contains a range of Enrage and Whirlwind effects. Itcontains some powerful additions like Execute, Death's Bite,and Grommash Hellscream that are a strong choice for any deck.
Charge!GoodCharge! contains all Warrior charge minions and includes many powerfulcards like Southsea Deckhand, Patches the Pirate,Kor'kron Elite, and Leeroy Jenkins, which works well in aggressivedecks and has great synergy with the Pirates and Dragon Heart card buckets.
Dragon HeartGoodDragon Heart contains all Dragon minions available to Warrior. Allchoices are very strong but require a commitment to picking many Dragon Heartbuckets to ensure consistent value from the Battlecry effects. It is anexceptional choice if you manage to pick up Battle Totem early.
LegendaryGoodThe Legendary bucket can potentially offer any Legendary minions and hasvery high variance as a result. As most Legendary minions have a high ManaCost, it can be an excellent choice if you have picked up theScepter of Summoning Treasure.
PiratesGoodPirates contains a range of aggressive Pirates cards available forWarrior. It gains additional value if you are able to pick the card bucketmultiple times and has great synergy with the Weapons and Charge! cardbuckets. It is a great choice if you are able to pick up theCaptured Flag card bucket early in your Dungeon Run.
Smash!GoodSmash contains a range of damage and removal spells that can fit into anyWarrior deck. You should try and pick up powerful cards like Execute,Slam, and Blood To Ichor.
TauntGoodTaunt contains a range of powerful Taunt minions in addition to theFire Plume's Heart Quest. It can be worth picking up for slower Warriordecks, but requires the bucket to be picked many times to ensure you haveenough Taunt minions to be able to complete the Quest.
ArmorAverageMost of the cards from the Armor bucket are quite poor as Armor gainoffers minimal value in Dungeon Runs. However, there are some powerfuladditions for slower Warrior decks such as Shield Slam, Bash,and Alley Armorsmith.
Everybody HurtsAverageEverybody Hurts contains a range of Whirlwind effects and removaltools. It has good synergy with minions from the Berserker card bucket suchas Grim Patron, and Frothing Berserker. It also offers somesolid tools for Control Warrior decks like Death's Bite, Brawl,and Execute.
Re-EnforcerBadRe-Enforcer contains a range of Handbuff effects such asGrimestreet Pawnbroker and Brass Knuckles. These effects arevery underwhelming and very difficult to build any kind of strategy around.
RecruiterBadRecruiters contains all Recruit effects available to Warrior likeGather Your Party, Woecleaver, and Guild Recruiter.These cards within the bucket share no synergy with each other, which makes itdifficult to get any real value from picking Recruiter card buckets.

4.

Changelog

  • 04 Jan. 2018: Treasure cards and Passive Treasures have been separated for clarity and readability.
  • 01 Jan. 2018: Golden Kobold Treasure added.
  • 22 Dec. 2017: Added Legendary card bucket.
  • 21 Dec. 2017: Removed a duplicate mention of the Taunt card bucket.
  • 20 Dec. 2017: Guide added.

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Warrior Dungeon Run Class Guide (2024)
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